Stay up to date on the latest news, get the freshest tech tips, and meet our team through MAKer spotlights!
Coming Soon to MAK: NETN FOM Support
by Jim Kogler
Coming with the MAK ONE 2023 release later this year, the MAK ONE suite will start using the NETN (or NATO) FOM for all default HLA-based connections. NETN (NATO Education and Training Network) FOM is the NATO Distributed Simulation FOM, which was developed by the NATO Modeling and Simulation Group (MNSG) and is available online (NETN FOM (amsp-04.github.io).
The MAK ONE Release Versioning Convention: Keeping Track of the Changes
by Jim Kogler
Today I want to talk about MAK’s versioning conventions and release process that helps us and our customers keep track of the changes and improvements. Specifically, patches. What is a patch? What causes MAK to release one? And finally, should customers use them?
MAK ONE products have a version numbering system that typically contains two or three numbers separated by periods, sometimes followed by a letter.
Forward Observer Training — when you need it, where you need it.
MAK FIRES 1.0 has arrived! A realistic and portable observed fire training system that delivers effective Call for Fire training at the Point of Need, MAK FIRES is designed specifically to develop and reinforce skills for Forward Observers (FO).
MAK is excited and ready to showcase our MAK ONE suite of simulation software in-person at I/ITSEC 2022! When you stop by our booth (#1413), you’ll experience a whole-world synthetic environment for modeling, simulation and training in any domain as well as in multi-domain operations, including training solutions built with MAK ONE. Our team can't wait to connect with you face-to-face!
Cambridge, MA, October 21, 2022 - MAK Technologies (MAK), a company of ST Engineering North America, today announced that the MAK ONE suite of simulation software, including VR-Forces, has been selected for use in Pakistan Air Force’s (PAF) simulators for tactical training as part of its Composite Simulation Centre's Synthetic Battlefield Environment.
I was at a conference a few years ago where I heard a program manager speak about "the next" simulation system that would take care of all the problems of the current simulation systems and save the future from having to ever do this again. I've heard this same speech dozens of times in my career.
Everyone wants a simulation system that is Brand New and Lasts Forever. (This should be the title of my next ebook.)
MAK Selected to Provide Common Simulation Software System for the LS Core 2.0 Program
Cambridge, MA, April 13, 2022 - MAK Technologies (MAK), a company of ST Engineering North America, today announced that the MAK ONE suite of products has been selected to provide the common simulation software system for the Australian Army’s Land Systems (LS) Core 2.0 Program.
MAKer Spotlight: Chris Gullette, Principal Engineer
We're excited to introduce you to Chris Gullette, a principal engineer at MAK who is our technical lead for the MAK FIRES Call for Fire training system. Chris is responsible for the architecture and design of MAK FIRES, and is instrumental in managing new features, undertaking the planning required to get them integrated into the product software, and then developing and implementing those new features. Recently, his role has carried him around the US to communicate with potential customers and solicit feedback to ensure that MAK FIRES meets the training needs of our users.
MAK Appoints Alicia Combs as Vice President of Training Solutions
We are excited to announce the appointment of Alicia Combs as Vice President of our new Training Solutions division, located in Orlando, Florida. In her new role, Alicia is responsible for managing MAK's entire portfolio of training solution programs, including determining strategic direction, overseeing resource coordination between programs, and managing projects and business development support.
We're excited to share that MAK has been given an Epic MegaGrant! MAK will leverage this support from Epic Games to help achieve greater correlation and interoperability between MAK's products and external applications that are built on Epic's Unreal Engine.
Although many of our customers build their synthetic environments entirely on the MAK ONE suite of products, it has always been our strategy to empower customers to combine MAK products with third-party engines and applications to create the most powerful and complex simulation systems.
Tech Tip: Creating domain-specific 2D map views in VR-Forces
By Dan Brockway
By controlling layers within your terrain definition, you can have 2D map views that are specific to each simulation domain. Here is an example scenario that contains saved views for three domains: Air, Land, and Sea.
One saved view uses a "2D Layer View" that specifies Nautical charts:
MAK ONE: Planet Earth’s “Digital Twin” for Training and Experimentation
By Dan Brockway
The world is an infinitely complex place, and interactions between people, systems, and the environment are exceedingly difficult to model. Historically, simulation solutions reduce these complexities to the bare minimum so that an environmental representation can be achieved within the limits of the current technology. This approach is certainly necessary. It enables us to develop focused tactics, techniques, and procedures training simulators, to assist "low-level units [to be] masters of their craft" as General McConville said at a presentation to the Association of the US Army (AUSA).
Today I want to talk a bit about a thread that is starting in the MAK ONE Fall 2021 releases, specifically in VR-Forces 4.10 — Aerodromes. While this thread shows up as a relatively small feature in the Fall release, we expect to see a lot more of it in the future.
Earlier this year, I shared the MAK ONE Tapestry story about how a mature product evolves at MAK. With each release, there are threads of capability that are wrapped up, others that continue on, and others still that are just beginning and will bring new benefits for releases to come.
I have spent most of my career working to make better and better virtual worlds to create increasingly realistic immersive simulation environments. One concept I’ve learned, over and over again, is that Iteration Creates Quality.
Estimating the tactical impact of robot swarms using VR-Forces
This article was written in collaboration with Dr. Kevin Foster at the University of Alabama in Huntsville.
Militaries are developing swarms of autonomous robotic Unmanned Aircraft Systems (UAS) to conduct missions that are too hazardous for human crews or expensive robotic systems. Using MAK's VR-Forces CGF, researchers at the University of Alabama in Huntsville (UAH) are conducting experiments to determine if a simulated model of a robot swarm can improve military swarm tactics.
Tech Tip: Use this new command to easily create time-based scenarios
By Nathan Kidd
This month's tech tip is about an elegant and powerful feature in VR-Forces. The new plan language command, Do Until Interrupt, greatly simplifies the creation of entity plans and helps automate accurate tasking relative to your preferred "interrupt" conditions, such as the Simulation Time or Date, Time of Day, Scenario Event, Receive a Text Message, and more. By choosing a single reference point for multiple entities with the Do Until Interrupt feature, VR-Forces users are now able to more simply and intuitively build time-based scenarios. This also allows a user to easily specify an ending condition for VR-Forces tasks that are normally indefinite duration, such as Civilian Wander.
MAK Legion Update: Legion 1.1 and the SISO Study Group
By Matt Figueroa
A few months ago, Len Granowetter outlined our MAK Legion technology, which enables large-scale simulations that support thousands or even millions of high fidelity entities. I'm providing an update on where MAK Legion is today and a look at where we're taking it.
From Infantry Fighting Vehicle Simulators to Reconfigurable Driver Simulators, here's a peek at how MAK is supporting our Australian partners and customers.
MAK is proud to serve our customers and partners worldwide. This month, we're zooming in on Australia to highlight recent collaborations that we're most proud of, particularly our partnership with Applied Virtual Simulation (AVS) to display its Infantry Fighting Vehicle Simulator at the recent Land Forces Conference and our work with Universal Motion Simulation (UMS) to develop the Reconfigurable Driver Simulator (RDS).
Tech tip: Configuring VR-Forces path planning to support cover points
In VR-Forces, soldiers are capable of taking cover from enemies behind obstacles, such as buildings, trees, rocks or anything else sufficiently large enough in the terrain to shield themselves. When they do, it's important that they react and move immediately so they can quickly reach safety. To speed up the process of evaluating many possible cover locations at run-time, cover points are pre-generated as part of the Navigation Data generation process in VR-Forces. By default, all of the Navigation Data provided with MAK terrains already contains cover points for lifeforms, primarily humans, but not for vehicles. Cover point generation can be configured in the navigationProfiles.mtl configuration file found in appData\settings\vrfSim.
MAK Earth now includes increased resolution for the Island of Guam and the surrounding waters (bathymetry) and islands. So if you're simulating operations in the Western Pacific Rim and need to stage assets on US territory, Guam ("Where America's Day Begins") could be an ideal location for your scenarios. Take a look at this virtual tour video of Guam.
Tech Tip: Configuring specular reflections to add realism
For this month's tech tip, we'll cover how to configure your environment to make scenarios richer and more realistic by adding specular reflections to inland water. Specular effects produce the shiny, reflective water surface that you're used to seeing in the real world. Since inland water terrain is usually just a flat area of elevation with an image of water, adding specular reflections increases realism and provides an important visual cue for aircraft.
MAK FIRES: Individual training in the context of a multi-domain operation
For more than 30 years, MAK has been providing commercial software products used by customers, just like you, to create simulated environments for concept development, research, design, and training. Recently, MAK expanded our staff to include experts in the design, development, and implementation of training solutions to train individual skills in a collective training environment. MAK's mission has always been to be a partner, not just a vendor. Our Training Solution Division expands the solutions we can offer to minimize your risk and program cost, and help you achieve program success.
Our first Training Solution offering is MAK FIRES, a comprehensive and immersive training system that provides realistic training for Call for Fire (CFF) missions. MAK's own Bill Kamer, a retired Bradley Master Gunner, was the inspiration behind MAK Fires. Immediately upon joining the MAK team, Bill saw the potential of using the MAK ONE environment to create an easy-to-use and realistic CFF trainer that can be used by an individual trainer at their home station or as part of a formal CFF classroom environment.
Applied Virtual Simulation (AVS) joins the MAK family as an official distributor!
MAK is thrilled to add AVS to our worldwide team of distributors to support our Australian MAK users! We're proud to have a team of partners that have deep knowledge about our software, speak your language, and can help you build the solution you want. No matter where you are in the world, you're never far from MAK.
Here's a bit about AVS...
Applied Virtual Simulation (AVS) is a leading provider of simulation-based training systems to the Australian Defence Force (ADF).
Tech Tip: Starting MAK ONE Applications on Windows 10
By Fred Wersan
Here's a helpful tip to transition MAK ONE Applications from Windows 7 to Windows 10. We discovered that the Windows 10 "All apps" menu does not support the folder structure that we have been using to organize startup shortcuts for our applications, documentation, and tools. Everything gets dumped into a flat list under All apps > MAK Technologies. This makes finding the application you want to run tedious at best and confusing at worst, particularly if you have multiple versions of an application installed.
Fortunately, there is a fairly simple way to work around this problem. You can create a toolbar that points to the MAK shortcuts folder.